Valve had made a promise to take an aggressive role and take an offensive role against anyone violating their regulations, and they are making good on that promise.
The company had cracked down on servers offering free or paid falsified items and mods that “falsifies contents of a player’s profile or inventory”, creating new elements that do not exist within the gameplay community.
In CS:GO, Gamer Server Login Tokens are required to create servers in the online FPS, and any of those servers offering falsified weapons or items will be permanently restricted from using and/or creating new tokens.
This is considered natural, as Valve generates revenue from skins sold in the Steam marketplace. However, the usage of the skins are limited to custom sessions only – they are not to be used in official casual or competitive servers.
The company does not have a problem with many others mods either. Mods that grant stock, skinless weapons and add zombies to the game are okay in its books. Valve’s Brian Lev says that the developer is okay with most mods.
It is also the first occasion in which Valve has taken action against mods in CS:GO. In fact, the birth of the game itself is by way of mod from Half-Life.
Understandably, much of the Global Offensive community took the news negatively. Many were critical towards the action taken, taking to Reddit and social communities and assert their belief that their non-official custom weapons were allowed.
Brian Lev had since clarified, saying “it is also not acceptable to provide players with custom models and/or weapon skins that do not exist in the CS:GO ecosystem.”
While the statement does not offer clarity towards the banning criteria, there could be rifts that will develop between Valve and the CS:GO community, even as competitive players were left unaffected.